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The Treasure Hunt traces the theory of Team Building linked to implementing a healthy and sporting competition that allows the achievement of various objectives: group problem solving, teamwork education, improvement of communication and recognition of leadership , as well as transforming colleagues who know each other in a hasty and superficial way into a close-knit and successful team.

Participants experience a sense of interdependence and cohesion, developing the cohesion and mutual trust necessary to negotiate goals, strategies, methods and roles. You learn to recognize professional diversity as a resource and to use every skill, every contribution as indispensable and necessary to achieve the common goal.

The activity comes to life from a group of actors who, dressed as pirates and buccaneers, will deliver the map to be deciphered: the tables are transformed into teams who, between one course and another, will have to face each other to reach the treasure first.


We organize the best treasure hunts in Switzerland and in large Italian and European cities.


The new technology allows us to create ad hoc team building geocoaching using tablets or smartphones.




Among what we can define as frontier teambuilding we find internet technologies that draw heavily from simulation games.


No extreme adventures, physical tests or party games...

Teambuilding evolves. 
The latest generation teambuildings are designed as interactive business simulations and translate the activity of the company and its work groups into play. Their aim is to offer a different way of experiencing everyday corporate life to look at things from another point of view, as always happens with recreational activities, sharing the experience with your work team.

The success and usefulness of a team building is in fact measured precisely with these parameters: being able to lead the participants in the various activities, balancing their desire to stand out and get involved with the need to work in a team, and thus achieve common objectives . The game freely brings out everyone's impulses and ideas and encourages them to find different ways to do the usual things in order to obtain better results.

Teambuilding 2.0
These new type of motivational events, which we will call "Team Building 2.0" - due to their ability to interact in real time with individual participants - are able to entrust partial objectives to individuals or groups and recompose them into a more comprehensive corporate mission. expanded by stimulating the contribution of all participants. Even if it doesn't always happen like this in the company (we know it very well), training teambuilding must underline this key aspect: the overall orderly and collaborative work of all the participants gives the team a result that is much greater than the sum of the individual works. If this notion enters the culture of the company and the people, teambuilding has achieved its purpose and the experience becomes the heritage of daily work. Teambuilding 2.0 takes advantage of new technologies and the virtual reality that these can create to better pursue the usual purpose: to strengthen team spirit with training and possibly fun activities. 

A great game with no space limitations
The interactive simulations are made possible by specific applications artfully mixed with the most popular social networking tools now in daily use. They allow you to manage groups of 10 to 800 people and more, not only by personalizing the scenario and activities, but above all by coordinating them and piloting them interactively in the different phases of team building. Thus, the typical situations of everyday corporate life are recreated artificially, in a small way and in the form of a game: information negotiation, collaboration between teams, action strategy, problem solving, etc.

Thanks to the availability of the mobile telephone network and Wi-Fi in large urban areas, interactive teambuilding 2.0 can today be carried out anywhere without location limitations and even with participants very far apart from each other. Furthermore, by using mobile systems and acting in virtual reality, they do not impose physical activities, particular skills or superhuman skills. Even people with limited physical capacity or not available for certain "adventures" can carve out an important and satisfying role within their group!

Classic teambuilding revisited
Let's give an example: try to imagine a teambuilding where you are required to achieve classic objectives of increase, problem solving skills and teamwork. With these new technologies, the entire activity can be designed as an interactive game in which the company enters into a sort of treasure hunt built on a thriller script. It becomes much more intriguing, and this helps participation and involvement!

Let's invent!
Once we have shared the premises and objectives with the company's management, we are free to imagine anything: we can begin a long time in advance to immerse the participants in the atmosphere of play and mystery, attract them into virtual environments specifically built on blogs or social networks, send messages to some on mobile phones so that alliances can be formed aimed at resolving a specific problem with the problem solving technique or at creating a flash mob.
We can interact with individuals or groups by sending messages or entrusting new tasks, we can pilot individual situations, making them emotionally positive or negative and interactively dose help and difficulties, as if we were in a control room from which to move the pawns and modify the scenario. It's a bit like shooting a film in which the actors believe they are improvising, but we know all the background and the ending well. The objective is to create an individual experience, an experience, shared emotions to work on during the de-briefing phase.

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